All in eLearning
I have recently remixed and reworked a mathematics investigation which was originally written for Scratch with my ex-colleague Jan Honnens . The main purpose of this activity was to showcase the capabilities of Swift Playgrounds and how to bring new life into old resources with multi-touch interactivity to give students the necessary feedback to engage with course material.
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
In this course your students will learn how to create a simple Space Invaders game on your iPad using the Swift Playgrounds application and Swift 3. The project uses very simple logic to detect collisions, but students will also be introduced to Sprite animations and physics which can be extended their knowledge into other projects.
In this course your students will learn how to create a simple Blackjack game on your iPad using the Swift Playgrounds application and Swift 3. Whilst this project doesn't follow strict Blackjack rules it can easily be extended by students if they want to split decks or develop it into an app that can deploy it to their iPads.
To kick off the start of the term I was asked to present at a neighbouring school on "Online tools to enhance student learning".