All tagged EduTech
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
In this course your students will learn how to create a simple Blackjack game on your iPad using the Swift Playgrounds application and Swift 3. Whilst this project doesn't follow strict Blackjack rules it can easily be extended by students if they want to split decks or develop it into an app that can deploy it to their iPads.
To kick off the start of the term I was asked to present at a neighbouring school on "Online tools to enhance student learning".
Over the past year I have developed an Essential Educational Application List. One of the biggest mistakes schools can make with their iPad programmes it to overburden students and staff with a device packed with applications which never get used.